The studio
One world, built from first principle
We write our own engines and design our own machines.
Loom Forge Studios is a one-world studio. Every project — game, server, robot or display — is another layer of the same growing world, and they share more than a name: the same stubbornness about owning the layer underneath.
That is not a slogan, it is a pattern you can check. Dust MC does not fork an existing server, because worldgen defects are latent in every chunk already saved and inheriting them means inheriting them forever. The robots do not call a cloud model, because a model with a network namespace is a model that can be talked to by someone else. Return of the Runes does not store its planet, because storing it would cost 268 exabytes — so the planet is a seed and a set of edits instead.
How we work
Everything goes from first principle to working prototype. We would rather have one thing that genuinely runs than four that demo well, which is why the status labels on this site are blunt: one project is a design document, one has no player connection yet, one has never been playtested, and one is waiting on parts.
We write the tests that would catch us being wrong, not the tests that pass. A guard that matches on a name answers a different question than the one it was written to answer, and we have learned that one the expensive way more than once.
Where it goes
The four projects are not a portfolio of unrelated contracts. The robots need a world model; the game needs a planet-scale server; the server needs a generator we trust; the display is how you reach into any of it without a screen in the way. It is one world, and it keeps growing.
- Active projects
- 4
- In-house tooling
- 100%
- Clouds
- 0
- Open source
- Dust MC
The studio
Everything we build in the open is on GitHub.
What we are building
Four projects, one world
Robotics
In developmentMachines that see, hear and reason — entirely offline.
Read moreDust MC
Early — foundations builtA Minecraft server, written from scratch in Rust.
Read moreReturn of the Runes
In development — pre-alphaAn intent-driven rune-magic crafting MMO.
Read moreProjected Interactive Display
Concept — design onlyAny wall. Any desk. A touchscreen.
Read moreBuild with us.
Everything we build in the open lives on GitHub. Come and look around.
View the code on GitHub